Sunday, May 22, 2011

Braid, Save the Princess??




What if you could learn from the mistakes but undo the consequences?

Braid trailer 1.2 from David Hellman on Vimeo.



I got this game, Braid from a friend about 2 years ago. Perhaps I shall call him a hacker. We would never deny that Braid was really a nice and creative 2D puzzle game developed by Jonathan Blow. This game also won the "Game Design" award at the Independent Games Festival in 2006. I really like to recommend this game because it was nice, creative and simple but doesn't look so simple as we thought when we first interact with this game. Basically, the control of this game is as simple as Mario Bros, which including ↑, ↓, →, ←, Space, and Shift.

The protagonist of the game is Tim. He is searching for the princess who snatched by the evil monster. Isn't that sounds familiar with a game in you mind? No doubt, It was Mario Bros. Controlling Tim isn't that difficult but the challenging part is how to solve the puzzle in each world. There are total 6 worlds in the game, Time and Forgiveness, Time and Forgiveness, Time and Forgiveness, Time and Decision, Hesitance, and the final world is labeled simply as "1.".

On the other hand, in this game some abilities will be encountered such as the time rewind, similar to the Prince of Persia : Sands of Time series, shadow duplication and area slow. Besides, I would like to stress about the artworks, it was amazing, is kind of artistic. The background artwork for the game was created by David Hellman. One more thing to talk about is the ending of the game, it was purposely ambiguous and multiple interpretations. It just depend on how we view and how we think.

Some screenshots.